bureaucratic blindness
This game was made for the gmtk 2025 game jam in 3 days, in addition to that this is the first game I actually "finished" and as such it is incredibly rough around the edges. As seen by it only functioning as intended in 1920 x 1080 and sometimes softlocking you, if I could have changed one thing about this project it would be including room generation because that was so rough to implement and it still sometimes doesn't work. Oh well. Have fun if you decide to play this!
Armed with nothing but a flashlight, you will progress through an endless loop of randomly generated floors in order to secure your survival for as long as possible, during your decent however you will encounter many deadly threats that all have the unified aim to strike you down.
Tutorial:
Pick up batteries to charge your flashlight, use the flashlight to defeat enemies, find the stairs at the end of each corridoor, get as high as you can go.
Credits:
Hypercube - Programmer and game designer
Silly - player character, endScreen, button, stair, battery and enemy artist
Chord Of The Yearner- Tilemap, sound and ui artist


Comments
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I had a bug where a huge amounts of the collectible spawned in a certain area